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Teutons!: Assaults On The West, 1870-1940 box art
2016 Ranked #15,511

Teutons!: Assaults On The West, 1870-1940

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War I Grid Movement Hexagon Grid

Players

2

Play time

90-120 min

Age

?+

Complexity

2.8/5

Rating

8.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Teutons!: Assaults on the West, 1870-1940, is a 'Three-in-One' invasion of France game. France and Germany have been rivals for centuries, dating back to the splintering of the Frankish Kingdom in the ninth century.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Teutons!: Assaults on the West, 1870-1940, is a 'Three-in-One' invasion of France game. France and Germany have been rivals for centuries, dating back to the splintering of the Frankish Kingdom in the ninth century. In 1870, Otto von Bismarck expertly played on a millennia of tension to orchestrate the Franco-Prussian War that led to a unified German state, and the dissolution of the Second Empire of Napoleon III. This resurgent (and increasingly belligerent) Germany sent diplomatic shock-waves throughout Europe, setting the stage for the Great War, which saw pickle-helmed German troops invade the West in 1914. Resentment over the eventual Allied victory paved the way for the rise of Nazi Germany, which pointed its panzers toward Paris in 1940, delivering a crushing and humiliating defeat to France and its allies. Each of these conflicts saw France invaded by Germany, and resulted in a desperate, bloody struggle. In what other ways were these conflicts similar? How were they different? Why did they turn out the way that they did? Teutons! seeks to answer these questions by simulating these three conflicts utilizing a common basic ruleset and map, with modifications specific to that era and conflict. Each Unit represents an Army or Corps, and each hex represents 35 kilometers. This keeps the counter density fairly low, and the playtime reasonable. The game uses a Move-Combat sequence and odds-based CRT, and allows for some flexibility when resolving Combat. In the 1914 and 1940 games, the German Player has a special Breakthrough (exploitation) phase. These familiar mechanisms are further enhanced by clever bits of chrome, from the amorous misadventures of Mata Hari to the Miracle at Dunirk. It's an ideal introductory wargame - or rather, three ideal introductory wargames in a single box. Game Scale: Game Turn: 1 day Hex: approx 21 miles / 33 kilometers Units: Corps to Army Game Inventory: One 22 x 17" full color map One dual-side printed countersheet (176 5/8" counters) One 12-page Teutons rulebook One dual-side printed Players Aid Card One 6-sided die Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-3 hours

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
90–120 min
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Lou Coatney

Artists

2
Amabel Holland Patrick Tremoureux

Publishers

1
Hollandspiele

Linked items

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