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Ringo box art

Ringo

Players

2

Time

?-?

Age

9+

Weight

1

Rating

7.23

Fit

Teach 2.2

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Ringo has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's player interaction score is average, and it has a moderate easiness to learn. Overall, Ringo provides a highly replayable and engaging board game experience.

Luck profile

Ringo has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Four in a row wins! This victory condition is well known, but Ringo puts a new twist on the concept. The playing field consists of eight rings: four red and four blue. On a turn, the active player places a disc of their color in any ring, then moves the ring to a position adjacent to another ring. Whoever first creates a row of four discs or four rings in their color wins!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Julien Griffon

Artists

1
Bernhard Kümmelmann

Publishers

1
Steffen-Spiele

Linked items

No linked items imported yet.