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Paul Koenig's Market Garden: Arnhem Bridge box art

Paul Koenig's Market Garden: Arnhem Bridge

Players

2

Time

?-?

Age

12+

Weight

2

Rating

6.75

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The strategic depth allows for continuous improvement of tactics and strategies. The game scales well with different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Paul Koenig's Market Garden: Arnhem Bridge is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Paul Koenig’s Market Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Nijmegen, and Eindhoven. Based upon the design of Paul Koenig's D-Day Series, Arnhem Bridge is the first to be released in the Market Garden series, covering all the events that happened there from September 17th-19th, 1944. As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up). Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 8 on a 9 scale Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours. Game Components: ? 1 11x17” map with tables per bridge ? 40 1/2", double-sided game pieces ? 28 5/8", round double-sided markers per bridge ? One 4-page, full color Standard Rules booklet ? 1 sheet of Exclusive Rules covering the specifics for each bridge

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Editions

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Credits

Designers

1
Paul Koenig

Artists

2
Tim Allen Bryan Armor (II)

Publishers

2
Les Jeux du Griffon Victory Point Games

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