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Paul Koenig's Market Garden: Arnhem Bridge box art
2011 Ranked #13,817

Paul Koenig's Market Garden: Arnhem Bridge

World War II wargame has players command German or Allied forces to capture objectives around Arnhem Bridge. Managing casualties while contesting key ground determines whether the operation succeeds.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Paul Koenig’s Market Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Paul Koenig’s Market Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Nijmegen, and Eindhoven. Based upon the design of Paul Koenig's D-Day Series, Arnhem Bridge is the first to be released in the Market Garden series, covering all the events that happened there from September 17th-19th, 1944. As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up). Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 8 on a 9 scale Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours. Game Components: ? 1 11x17” map with tables per bridge ? 40 1/2", double-sided game pieces ? 28 5/8", round double-sided markers per bridge ? One 4-page, full color Standard Rules booklet ? 1 sheet of Exclusive Rules covering the specifics for each bridge

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
50 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Paul Koenig

Artists

2
Tim Allen Bryan Armor (II)

Publishers

2
Les Jeux du Griffon Victory Point Games

Linked items

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