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Paul Koenig's D-day: Utah And Omaha – The American Beaches box art
2008 Ranked #13,787

Paul Koenig's D-day: Utah And Omaha – The American Beaches

World War II wargame has players command forces through the Utah and Omaha landings and secure beachheads. Difficult terrain, resistance, and cross-map objectives create a puzzle of rapid movement and costly combat.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

1.55/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Utah and Omaha: The American Beaches are the second and third games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 8, 1944) of Allied landings in France to liberate Europe during World War 2.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Utah and Omaha: The American Beaches are the second and third games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 8, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory. On the two western beachheads, the Americans faced problems galore and some of the worst terrain encountered by the Allies. It seemed that Murphy’s Law was in full effect: “Everything that can go wrong will go wrong – and at the worst possible moment.” Yet despite widely scattered air drops, confusion and stiff German resistance, an American victory was won and the beaches secured. However, the cost in lives of this close-fought campaign will see it always remembered as “Bloody Omaha.” Game Components: • Two complete games! • One 4-page, color Standard Rules booklet • 80 color, 2-sided die-cut 1/2” mounted pieces • 28 round 5/8” counters • Two 11” x 17” color game maps with tables • Illustrated Examples of Play, Exclusive and Optional Game Rules • Part of a 5 game Paul Koenig's D-Day series! Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
50 min
Age
12+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Paul Koenig

Artists

1
Alan Emrich

Publishers

1
Victory Point Games

Linked items

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