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Paul Koenig's D-day: Juno – The Canadian Beach box art
2008 Ranked #14,794

Paul Koenig's D-day: Juno – The Canadian Beach

Players command Canadian attackers or German defenders in a tactical landing battle, trying to clear or hold a critical beach. Support and rapid reactions determine whether the advance breaks inland or stalls at the shore.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

1.65/5

Rating

6.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Juno: The Canadian Beach is the first game in the Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 9, 1944) of Allied landings in France to liberate Europe during World War 2.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Juno: The Canadian Beach is the first game in the Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 9, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory. Can the Canadian 3rd Division find sufficient air, naval, and artillery support to clear Juno Beach and advance inland through the bocage country to the south and link up with the British beaches to the east? Or will the German defenders of the 716th Division react in time, bringing up their anti-tank assets to stop the Canadians on the beaches as they did at Dieppe two years earlier? The German commander, Erwin Rommel, planned to stop the invasion on the beaches… and it nearly happened! Game Components: One 4-page, color Standard Rules booklet 40 color, 2-sided die-cut 1/2” mounted pieces 28 round 5/8” counters One 11” x 17” color game map with tables 1 BATTLESSON (TM) sheet Illustrated Examples of Play, Exclusive and Optional Game Rules Part of a 5 game series! Ages: 12 and up Complexity: 4 on a 9 scale Solitaire Suitability: 8 on a 9 scale Game Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
50 min
Age
12+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Paul Koenig

Artists

1
Alan Emrich

Publishers

1
Victory Point Games

Linked items

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