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Paul Koenig's D-day: Sword And Gold – The British Beaches box art

Paul Koenig's D-day: Sword And Gold – The British Beaches

Players

2

Time

?-?

Age

12+

Weight

1.67

Rating

6.83

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is not a significant emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, it has a strong replayability score of 7.89.

Luck profile

The final luck score for Paul Koenig's D-Day: Sword and Gold - The British Beaches is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Sword and Gold: The British Beaches are the fourth and fifth games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 - 8, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory. Bernard Law Montgomery led the Allied landings on the beaches closest to Germany, with the ambitious goal of moving inland and reaching the vital city of Caen within a day or two (dubbed "Operation Neptune"). But the German 716th Division, support by elements of the 21st Panzer Division, slowed the British advance down during these critical first few days and ultimately kept ‘Monty’ out of Caen until, after Allied offensives in June, July, and August, they cleared the area once and for all. Game Components: - Two complete games! - One 4-page, color Standard Rules booklet - 80 color, 2-sided die-cut 1/2" mounted pieces - 28 round 5/8" counters - Two 11" x 17" color game maps with tables - Illustrated Examples of Play, Exclusive and Optional Game Rules - Part of a 5 game series! Complexity: 4 on a 9 scale Solitaire Suitability: 8 on a 9 scale Scale: Each unit is 1 company to regiment; each hex is 1 kilometer, and each turn is about 4.5 hours.

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Editions

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Credits

Designers

1
Paul Koenig

Artists

1
Alan Emrich

Publishers

1
Victory Point Games

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