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Paul Koenig's Market Garden: Nijmegen Bridge box art
2012 Ranked #13,788

Paul Koenig's Market Garden: Nijmegen Bridge

World War II wargame has players command German or Allied forces to capture key objectives around Nijmegen. Keeping casualties low while contesting the bridge makes every advance critical to the broader operation.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

1.91/5

Rating

6.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Paul Koenig’s Market-Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Paul Koenig’s Market-Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Eindhoven, and Nijmegen. As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up). Nijmegen Bridge is the third and final game in the Market-Garden series, covering the events happening at this vital river crossing from September 17th-19th, 1944. The central Nijmegen sector of the attack crossed an arm of the Rhine that could not be bridged easily. If the US 82nd Airborne failed to capture the Nijmegen cross, the advance of XXX Corps would be checked and Operation Market-Garden would fail. With plenty of decision making and Optional Rules to extend gameplay and realism, the Allied advance into Germany hangs in the balance at Nijmegen Bridge! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 8 on a 9 scale Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours.

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Editions

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
50 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Paul Koenig

Artists

2
Tim Allen Bryan Armor (II)

Publishers

1
Victory Point Games

Linked items

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