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Paul Koenig's Market Garden: Nijmegen Bridge box art

Paul Koenig's Market Garden: Nijmegen Bridge

Players

1-2

Time

?-?

Age

12+

Weight

1.91

Rating

6.93

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players, maintaining its appeal and balance. While it may not be the easiest game to learn, it offers a good balance between depth and accessibility. Overall, Paul Koenig's Market Garden: Nijmegen Bridge has a solid replayability score of 7.9.

Luck profile

The final luck score for Paul Koenig's Market Garden: Nijmegen Bridge is 7. The game has a notable but not exclusive impact of random elements on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Paul Koenig’s Market-Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Eindhoven, and Nijmegen. As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up). Nijmegen Bridge is the third and final game in the Market-Garden series, covering the events happening at this vital river crossing from September 17th-19th, 1944. The central Nijmegen sector of the attack crossed an arm of the Rhine that could not be bridged easily. If the US 82nd Airborne failed to capture the Nijmegen cross, the advance of XXX Corps would be checked and Operation Market-Garden would fail. With plenty of decision making and Optional Rules to extend gameplay and realism, the Allied advance into Germany hangs in the balance at Nijmegen Bridge! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 8 on a 9 scale Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours.

Editions

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Files

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Credits

Designers

1
Paul Koenig

Artists

2
Tim Allen Bryan Armor (II)

Publishers

1
Victory Point Games

Linked items

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