Overview
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ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Bitter Victory: The Invasion of Sicily, 1943 is a Brigade-level, hex-and-counter wargame covering the 1943 Allied invasion of Sicily. The game uses the chit-pull activation system previously employed in America Triumphant, Red God of War and Alsace 1945.
Core mechanisms
Key systems that shape the decisions players make.
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Bitter Victory: The Invasion of Sicily, 1943 is a Brigade-level, hex-and-counter wargame covering the 1943 Allied invasion of Sicily. The game uses the chit-pull activation system previously employed in America Triumphant, Red God of War and Alsace 1945. Players alternate pulling HQ activation chits and moving/fighting with the corresponding combat units. HQ units must be able to trace supply lines for their units to be able to fight and move at their highest efficiency. The game adds rules for amphibious landings and airborne drops. Four scenarios are provided: 1) Operation Husky -- the historical invasion plan where Monty races to Messina to cut off the German escape while Patton supposedly covers his flank. 2) A "free setup" scenario where both sides may freely deploy their defenders/choose invasion sites. 3) What-if scenario "141 Plan" -- Fewer troops are employed than in the historical invasion, and they assault at opposite ends of the island 4) What-if scenario "Tunisian Followup"--an invasion taking place earlier than the historical landings--immediately following the conquest of North Africa. Victory points are earned for eliminating enemy units, repelling and landings and airdrops, evacuating units from Messina, and controlling key cities.