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Bitter Victory: The Invasion Of Sicily, 1943 box art
2006 Ranked #16,446

Bitter Victory: The Invasion Of Sicily, 1943

A brigade-level invasion wargame has commanders activate headquarters, move and fight units, and maintain supply during competing Sicily operations. Landings, airborne drops, evacuations, and control of key cities all contribute to victory points.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.54/5

Rating

6.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Bitter Victory: The Invasion of Sicily, 1943 is a Brigade-level, hex-and-counter wargame covering the 1943 Allied invasion of Sicily. The game uses the chit-pull activation system previously employed in America Triumphant, Red God of War and Alsace 1945.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bitter Victory: The Invasion of Sicily, 1943 is a Brigade-level, hex-and-counter wargame covering the 1943 Allied invasion of Sicily. The game uses the chit-pull activation system previously employed in America Triumphant, Red God of War and Alsace 1945. Players alternate pulling HQ activation chits and moving/fighting with the corresponding combat units. HQ units must be able to trace supply lines for their units to be able to fight and move at their highest efficiency. The game adds rules for amphibious landings and airborne drops. Four scenarios are provided: 1) Operation Husky -- the historical invasion plan where Monty races to Messina to cut off the German escape while Patton supposedly covers his flank. 2) A "free setup" scenario where both sides may freely deploy their defenders/choose invasion sites. 3) What-if scenario "141 Plan" -- Fewer troops are employed than in the historical invasion, and they assault at opposite ends of the island 4) What-if scenario "Tunisian Followup"--an invasion taking place earlier than the historical landings--immediately following the conquest of North Africa. Victory points are earned for eliminating enemy units, repelling and landings and airdrops, evacuating units from Messina, and controlling key cities.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
60 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Brian L. Knipple

Artists

3
Beth Donahue Shane Ivey Susan Robinson

Publishers

1
Avalanche Press Ltd.

Linked items

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