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Königsberg: The Soviet Attack On East Prussia, 1945 box art

Königsberg: The Soviet Attack On East Prussia, 1945

Players

1-3

Time

240-480

Age

12+

Weight

2.25

Rating

8.03

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Königsberg: The Soviet Attack on East Prussia, 1945 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. While the easiness to learn score is moderate, the overall replayability score is still strong.

Luck profile

The final luck score for Königsberg: The Soviet Attack on East Prussia, 1945 is 5.67. The game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Konigsberg: The Soviet Attack on East Prussia, 1945 simulates the Soviet Attack by the 2nd and 3rd Belorussian Fronts on elements of Army Group Center in January, 1945. Each corps and army is represented by an activation chit and each side has a limited number of activation's they can use in a turn. This leads to players uncertain as to when or if formations will move or fight when they want. The Soviets offensive is mobile but quickly out paces its infantry and HQ's, random events can ground the Soviet Air Force or Stalin may intervene and delay some formations. The Germans units get hit hard and each move is critical to blocking the Soviets from the critical cities of Elbing and Konigsberg. Your motorized formations can be hit by no gas or the Gross Deutchland could withdraw when you need these units to defend a critical location. Can you replicate the epic defense of Konigsberg or will the Soviet onslaught win the day? Game Scale: Game Turn: 2 days Hex: 5 miles / 8 kilometers Units: Kampfgruppe to Corps Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 12-page Konigsberg rulebook One Cover Sheet/Player Aid Card One Plastic zipper bag Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-10 hours Note: Players will need to provide one 6-sided die and one container with which to draw out Command & Activation chits.

Editions

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Credits

Designers

1
Stefan Ekström

Artists

1
Joe Youst

Publishers

1
Revolution Games (II)

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