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Target: Leningrad – The Advance Of Army Group North: June-august, 1941 box art

Target: Leningrad – The Advance Of Army Group North: June-august, 1941

Players

1-2

Time

?-?

Age

12+

Weight

1.73

Rating

6.85

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It has a moderate level of easiness to learn while offering a satisfying level of depth. Overall, it provides a highly replayable experience.

Luck profile

The final luck score for Target: Leningrad - The Advance of Army Group North: June-August, 1941 is 5.67. This indicates a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

This “quiet northern flank” of Operation Barbarossa was anything but quiet. Army Group North, commanded by Field Marshal von Leeb, was given an important strategic goal – Target: Leningrad! To capture this second capital of Russia and the birthplace of Soviet communism would deal a severe psychological blow to the enemy, protect the northern flank of Army Group Center, and bring an overland route into Finland, Germany’s Axis ally in the north. Hitler would obsess on the capture of Leningrad. Taking Latvia, Lithuania and Estonia in their Baltic drive, as well as the north regions of Byelorussia, the Germans found themselves facing stubborn resistance from the Red Army and the Soviet Baltic Sea Fleet. Several Soviet counteroffensives were launched, but the Baltic States were soon overrun and operational objectives such as Talinin eventually fell to the German Blitzkrieg. The Soviets would improvise defensive barriers like the Luga Line, but Germans kept coming... Target: Leningrad is a new game from legendary game designer Frank Chadwick, iterating the Campaigns in Russia game system used in Battle for Moscow, The Arduous Beginning and Objective: Kiev (The Advance of Army Group South: June-August, 1941). Featuring countless opportunities and variations, Target: Leningrad presents an endlessly fascinating series of puzzles, filled with rich historical narrative in every move, as Leningrad becomes the focus of this great campaign. Complexity: 2.5 on a 9 scale Solitaire Suitability: 8 on a 9 scale Scale: Each unit is one German corps or Soviet army or corps, and each turn is approximately eight days. Game Components: • One 6-page, color Standard Rules booklet • 32 color, two-sided die-cut 5/8” mounted pieces • One 11” x 17” color game map with tables • 1 Player Aid sheet

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Editions

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Credits

Designers

1
Frank Chadwick

Artists

1
Alan Emrich

Publishers

1
Victory Point Games

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