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Red Army: The Destruction Of Army Group Center box art

Red Army: The Destruction Of Army Group Center

Players

2

Time

?-?

Age

12+

Weight

2.29

Rating

6.20

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The final interaction score for Red Army: The Destruction of Army Group Center is 7.15, indicating a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other rather than work together towards common goals.

Replay value

Red Army: The Destruction of Army Group Center has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Red Army: The Destruction of Army Group Center is 7, indicating a moderate level of luck influence in the game. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a role, the game outcome is primarily determined by player strategy and decisions.

Overview

Red Army: The Destruction of Army Group Center, is a two player game on Operation Bagration, the Soviet summer offensive in Byelorussia, June 1944. Army Group Center finds itself outnumbered and eventually destroyed by four Soviet Front Armies. Game Scale: Game Turn: 2 days Hex: 6.2 miles / 10 kilometers Units: Brigade to Corps Game Inventory: Four 17 x 22" four color mapsheets One dual-side printed countersheet (240 1/2" counters) One 12-page Red Army rulebook Four Player Aid Cards One 6-sided die Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 6+ Hours

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Credits

Designers

2
John Astell Frank Chadwick

Artists

1
Rodger B. MacGowan

Publishers

1
Game Designers' Workshop (GDW Games)

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