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Kreta 1941 box art

Kreta 1941

Players

2

Time

120-240

Age

12+

Weight

2.75

Rating

5.84

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major aspect of the game.

Replay value

Kreta 1941 has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to its replay value. The game offers a moderate level of player interaction and is moderately easy to learn.

Luck profile

Kreta 1941 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

2nd Polish wargame. "Kreta 1941" (Crete 1941) is low-complexity tactic game about German airborne landing on Crete in spring 1941. It comprises a full colour map, counters that need to be cut. Battalion-company scale. Effect of struggle between units can be retreat or elimination. The rules are in Polish. The games was based on an early wargaming system developed at the end of the 1980s and the beginning of the 1990s, which in its exact form is discontinued now.

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Editions

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Credits

Designers

1
Michal Rakowski

Artists

1
Zbigniew Kasprzak

Publishers

2
Dragon Taktyka i Strategia

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