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Blood & Steel box art
1999 Ranked #19,671

Blood & Steel

This historical tank-battle wargame has Soviet and German formations activate by chits, fight around Prokhorovka, and fulfill geographic objectives. German exits and Soviet reinforcement choices shape victory, while die checks against attack values resolve each hit.

Wargames Wargame World War II Hexagon Grid Players: Two-Player Only Games

Players

2

Play time

120-150 min

Age

12+

Complexity

2.18/5

Rating

5.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Blood & Steel: The Battle of Prokhorovka, July 12, 1943, is a "quick-playing strategy wargame depicting Kursk's climactic tank battle, near Prokhorovka Station. The complexity is Low with only 4 pages of rules.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Blood & Steel: The Battle of Prokhorovka, July 12, 1943, is a "quick-playing strategy wargame depicting Kursk's climactic tank battle, near Prokhorovka Station. The complexity is Low with only 4 pages of rules. The unit sizes are Regiments & Brigades. Each player has formations which activate when their chit is drawn. The Soviet player makes decisions on which formations he would like to have on the board and when. Victory conditions are based on geographical objectives, exiting units(German) and not entering reinforcements(Soviet). The combat system has no CRT. You roll a die vs your Attack Factor (anti Armor or anti Infantry)and if the modified result is equal too or less than the value, a hit is scored against that target unit. The 2006 update is one of L2's newest line of Folio games, with one counter sheet of 192 5/8" counters and a 11" x 17" map. The movement chart, turn record track, and important information for players is printed on the back of the folio folder. Expanded by: Blood & Steel: Expansion Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943 Game Scale: Turn: 90 minutes Map: 1/2 mile per hex Unit: Company to Brigade Original Game Contents: One 11 x 17" map One countersheet (140 5/8" single-sided un-mounted counters - counters must be cut out to play) One 4 page rulebook One Player Aid Card (2 sided)

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
120–150 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Paul Rohrbaugh

Artists

4
Kerry Anderson Kevin Barrett Art Lupinacci Paul Rohrbaugh

Publishers

3
High Flying Dice Games L2 Design Group Microgame Design Group

Linked items

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