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Objective: Kiev (the Advance Of Army Group South: June-august, 1941) box art
2010 Ranked #8,300

Objective: Kiev (the Advance Of Army Group South: June-august, 1941)

An operational wargame has Axis and Soviet forces contest Ukraine during the 1941 drive toward Kiev. Veteran panzers and expanding front lines create recurring choices between rapid advance and holding ground.

Wargames Wargame World War II Hexagon Grid History: World War II (Eastern Front)

Players

1-2

Play time

Not listed

Age

12+

Complexity

1.82/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Advance of Army Group South: June - August, 1941 When the Germans launched Operation Barbarossa on 22 June 1941, they faced both their greatest expanse of territory to capture and the greatest concentration of Soviet armor south of the Pripet marsh in Ukraine.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Advance of Army Group South: June - August, 1941 When the Germans launched Operation Barbarossa on 22 June 1941, they faced both their greatest expanse of territory to capture and the greatest concentration of Soviet armor south of the Pripet marsh in Ukraine. Army Group South launched its multi-national forces (including Rumanians, Hungarians and Italians) with their principal target defined – Objective: Kiev. Facing them was the Red Army weakened from the recent purges of its officers by Stalin. Still, the Soviets put together a strong counter-attack early in the campaign, but their advantages in numbers of tanks committed could not overcome the German's superiority of skill when employing their veteran panzer units. The Axis forces advanced eastward to the Dnieper River and south toward Odessa, but as the front kept expanding, forces were spread thinner to cover the front line. Objective: Kiev is a new historical board game from renowned game designer Frank Chadwick, iterating the classic Battle for Moscow game system used in The Arduous Beginning, combining ease of learning and design elegance with the kind of dramatic gameplay that Frank has long been famous for. Featuring countless opportunities and variations, Objective: Kiev presents an endlessly fascinating series of puzzles and is a game that you're going to want to play again and again. Published in C3i magazine #26. Game Scale: Game Turn: 1 - 2 weeks Hex: 31 miles / 50 kilometers Units: Corps to Army Game Inventory: One 11 x 17" full color map One dual-side printed countersheet (40 1/2" game counters - 28) One 6-page Objective Kiev foldout rules booklet One single-side printed Play Aid card Solitaire Playability: High Complexity Level: Medium-Low Players: 2 or more Playing Time: 4-15

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
45 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Frank Chadwick

Artists

3
Alan Emrich Rodger B. MacGowan Mark Simonitch

Publishers

4
Banana Games GMT Games RBM Studio Victory Point Games

Linked items

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