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Red Steel: Clash Of Armor At Kishinev box art

Red Steel: Clash Of Armor At Kishinev

Players

2

Time

?-?

Age

14+

Weight

2.83

Rating

6.70

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.

Replay value

Red Steel: Clash of Armor at Kishinev has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. While the easiness to learn score is relatively low, the game's depth compensates for it, making it engaging for experienced players.

Luck profile

The final luck score for Red Steel: Clash of Armor at Kishinev is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Red Steel: Clash of Armor at Kishinev, is a game about the July, 1941, tank battle between Soviet and Axis forces outside Kishinev, the capital of Bessarabia. "Izbanda sau moarte!" - Victory or death! In early July 1941, the Romanian army surged across the Prut River into the Soviet Union, intent on recapturing the lost province of Basarabia. In a swirling tank battle, the Romanian Royal Armored Division & other units challenged elements of three Soviet tank divisions - including several battalions of the feared T-34. Now, you can relive the fight! Game Scale: Game Turn: 6 hours Hex: 1.2 miles / 2.0 Km Units: Company to Division Game Inventory: One 24 x 29" map Two dual-side printed countersheets (560 1/2" counters) One 8-page rules booklet One 8-page scenario & advanced rules booklet Three player aid cards (1-sided)

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Michael Bennighof

Artists

4
Paul Driscoll Brien J. Miller Alice Shepherd Mark Simonitch

Publishers

1
Avalanche Press Ltd.

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