ABG All Board Games
Omertà: Clan Ohne Plan box art

Omertà: Clan Ohne Plan

Players

4-9

Time

?-?

Age

12+

Weight

1.25

Rating

7.16

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

Omertà: Clan ohne Plan has a high variability gameboard, offering different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Omertà: Clan ohne Plan has a good replayability score of 7.9.

Luck profile

The final luck score for Omertà: Clan ohne Plan is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Italy. Sometime in the 20’s of the last century. The clans of different mafia families fight each other in... let’s say - Naples! It’s all about honor, betrayal, contraband, theft! Every player is a member of one mafia family. However, it does not matter if you are a don or a henchman, a bookie or a snitch, a consigliere or a man of honour, nobody really has got a plan of what is going on. Who belongs to which family? Who wants to kill whom? Well, nobody knows, since there is only one code to follow: the code of silence - the OMERTÀ! Omertà - Clan ohne Plan is a card game for 4 to 9 players where one can interact constantly: No waiting between turns! In fact, the game really takes place, when it’s NOT your turn. Deal cards to your opponents and family members either in a rather clandestine way when nobody is looking or take a more straightforward approach - you decide. Each player then plays out the cards dealt to him when it’s his turn – they can make him either richer or poorer, endanger his life or see the identities of other players. He may then choose whether to take three white cards (offensive), two black cards (defensive) or whether to try to bribe the other players. After that his turn ends and he can again start dealing cards and "make them offers they can’t refuse". Think tactically: Combine different action cards to manipulate and enhance effects! Cooperate: Bribe your opponents, help your don and get rid of the rest. Bluff: Every action is performed secretly. Nobody knows who you are or what you are up to... Change the game: Everyone is playing a different character, for example a consigliere or the bookie. Choose the combination of characters handed out beforehand to change the game entirely!

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Sebastian Marwecki

Artists

2
Bettina Bexte Christiane Marwecki

Publishers

1
Bombasta

Linked items

No linked items imported yet.