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Omertà: Clan Ohne Plan box art
2013 Ranked #15,967

Omertà: Clan Ohne Plan

A hidden-identity card game has rival crime families secretly deal action cards, gather wealth, and undermine opponents. Players combine effects, bribe others, and bluff about their loyalties while uncertain who belongs to which clan.

Bluffing Card Game Open Drafting Player Elimination

Players

4-9

Play time

Not listed

Age

12+

Complexity

1.25/5

Rating

7.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Italy. Sometime in the 20’s of the last century.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Italy. Sometime in the 20’s of the last century. The clans of different mafia families fight each other in... let’s say - Naples! It’s all about honor, betrayal, contraband, theft! Every player is a member of one mafia family. However, it does not matter if you are a don or a henchman, a bookie or a snitch, a consigliere or a man of honour, nobody really has got a plan of what is going on. Who belongs to which family? Who wants to kill whom? Well, nobody knows, since there is only one code to follow: the code of silence - the OMERTÀ! Omertà - Clan ohne Plan is a card game for 4 to 9 players where one can interact constantly: No waiting between turns! In fact, the game really takes place, when it’s NOT your turn. Deal cards to your opponents and family members either in a rather clandestine way when nobody is looking or take a more straightforward approach - you decide. Each player then plays out the cards dealt to him when it’s his turn – they can make him either richer or poorer, endanger his life or see the identities of other players. He may then choose whether to take three white cards (offensive), two black cards (defensive) or whether to try to bribe the other players. After that his turn ends and he can again start dealing cards and "make them offers they can’t refuse". Think tactically: Combine different action cards to manipulate and enhance effects! Cooperate: Bribe your opponents, help your don and get rid of the rest. Bluff: Every action is performed secretly. Nobody knows who you are or what you are up to... Change the game: Everyone is playing a different character, for example a consigliere or the bookie. Choose the combination of characters handed out beforehand to change the game entirely!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–9
Best with
4–9
Play time
20 min
Age
12+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Sebastian Marwecki

Artists

2
Bettina Bexte Christiane Marwecki

Publishers

1
Bombasta

Linked items

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