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Alex Colt: Cadete Espacial box art
2017 Ranked #20,343

Alex Colt: Cadete Espacial

This semi-cooperative hidden-role card game has space cadets gather items and complete missions before the deck runs out. Hidden Zarkian traitors sabotage those efforts, so success depends on collaboration tempered by constant suspicion.

Bluffing Card Game Set Collection Cooperative Game

Players

4-10

Play time

Not listed

Age

10+

Complexity

1/5

Rating

5.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Alex Colt: Cadete Espacial ("Alex Colt: Space Cadet") is a semi-cooperative hidden-role card. The objective of the space cadets is to complete their missions, represented by the mission boards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Alex Colt: Cadete Espacial ("Alex Colt: Space Cadet") is a semi-cooperative hidden-role card. The objective of the space cadets is to complete their missions, represented by the mission boards. If the deck is finished before all missions are completed, the victory will be for the Zarkians. You are cadets of the MADRE Academy and your dream is to become, some day, in space pilots. To do this, you have to put yourself to the test in a series of missions throughout the universe. To successfully achieve a mission, you have to gather the necessary items, while the Zarkians will try to sabotage them. That is the challenge of this game: you will have to trust each other, and at the same time be very vigilant to unmask the Zarkian traitors who are hiding among you. You know that they will pretend to be one of yours and lie as much as necessary to prevent you from achieving your goal. The Cadets win the game if they achieve all the missions before the main deck runs out. The Zarkians win the game if the main deck of cards runs out and there are still missions that are not achieved.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–10
Best with
6–10
Play time
15 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Alberto Corazón Arambarri

Artists

1
Fran Ferriz Blanquer

Publishers

1
Zacatrus