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X-code box art
2018 Ranked #11,631

X-code

Real-time cooperative puzzle has players trade cards and place matching triplets to crack an encrypted code before time expires. Card arrows restrict exchanges, so neighbors must coordinate every needed set under the hourglass.

Card Game Real-time Set Collection Hand Management

Players

2-8

Play time

Not listed

Age

10+

Complexity

1/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In X-Code, all players play simultaneously to cooperatively crack an encrypted code against time. The game board is constructed like a number field.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In X-Code, all players play simultaneously to cooperatively crack an encrypted code against time. The game board is constructed like a number field. The goal is to place a set of three equal cards on each square, including # and *. At the beginning, each player starts with three cards. As soon as the hourglass is turned over, gameplay becomes fast-paced: Players can draw or discard cards. In order to win the game, however, an exchange of cards with their neighbors is indispensable. The cards may not be passed on freely, however. Each card shows an arrow that indicates whether the right or left neighbor can be traded with and they must be ready to return a suitable card. Jokers allow you to replace missing cards. Once a player has a set of three equal cards in hand, they can place it on the appropriate space, either cracking part of the code or earning extra time. Storing time cards allows you to turn the hourglass over and earn valuable seconds. If the code can be cracked so that all fields are filled with the appropriate cards, the players have won together and can compete in another level.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
3–6
Play time
15 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Kasper Lapp

Artists

1
Barbara Spelger

Publishers

1
AMIGO

Linked items

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