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Sabacc box art
2019 Ranked #20,765

Sabacc

This gambling card game has players draw, swap, stand, or fold to finish three rounds with a total closest to zero. Matching dice can wipe every hand mid-round, while rare ranked combinations can outperform an ordinary score.

Card Game Math Set Collection Hand Management

Players

2-8

Play time

5-15 min

Age

10+

Complexity

1.2/5

Rating

5.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This format of Sabacc is sold exclusively at Star Wars: Galaxy's Edge themed areas of Disney theme parks.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This format of Sabacc is sold exclusively at Star Wars: Galaxy's Edge themed areas of Disney theme parks. This variation of Sabacc known in Star Wars lore as "Corellian Spike" is the version that was played in the legendary match between Han Solo and Lando Calrissian when Han gambled to win the Millennium Falcon. The deck includes 30 green positive cards with values of 1 through 10 (3 each), 30 red negative cards with values of -1 through -10 (3 each), and two black cards with values of 0. Each game is played in three rounds. Players receive two random cards at the beginning of the game and on each turn players can either gain an additional card (optionally discarding it to draw again), swap a card in the player's hand with the top card of the discard pile, stand (take no cards), or junk (fold). Players do this in turn, and at the end of each round the dice are rolled. If the symbols match then everyone's hand is discarded, players are dealt the same amount of new cards that they discarded, and play continues. At the end of three rounds, the player whose score is closest to 0 wins the game. There are several winning hands ranked in a hierarchy that can be assembled similar to poker. For example, Pure Sabacc (both zero cards and no other cards) or Full Sabacc (a hand of +10, +10, -10, -10, and 0).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
4–6
Play time
5–15 min
Age
10+
Complexity
1.2/5
Credits and catalog connections

Credits

Publishers

1
Disney Theme Park Merchandise