Table feel
Sabacc has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.
Players
2-8
Time
5-15
Age
10+
Weight
1.2
Rating
5.66
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Sabacc has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.
Sabacc offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. With good scalability and moderate ease of learning, Sabacc has a strong overall replayability score of 7.93.
Sabacc has a moderate influence of luck. The game outcome is determined by a balanced mix of luck and strategy. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, luck plays a significant role in Sabacc, but player strategy and decisions also have a significant influence on the game outcome.
This format of Sabacc is sold exclusively at Star Wars: Galaxy's Edge themed areas of Disney theme parks. This variation of Sabacc known in Star Wars lore as "Corellian Spike" is the version that was played in the legendary match between Han Solo and Lando Calrissian when Han gambled to win the Millennium Falcon. The deck includes 30 green positive cards with values of 1 through 10 (3 each), 30 red negative cards with values of -1 through -10 (3 each), and two black cards with values of 0. Each game is played in three rounds. Players receive two random cards at the beginning of the game and on each turn players can either gain an additional card (optionally discarding it to draw again), swap a card in the player's hand with the top card of the discard pile, stand (take no cards), or junk (fold). Players do this in turn, and at the end of each round the dice are rolled. If the symbols match then everyone's hand is discarded, players are dealt the same amount of new cards that they discarded, and play continues. At the end of three rounds, the player whose score is closest to 0 wins the game. There are several winning hands ranked in a hierarchy that can be assembled similar to poker. For example, Pure Sabacc (both zero cards and no other cards) or Full Sabacc (a hand of +10, +10, -10, -10, and 0).
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