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Doppelgänger box art
2018 Ranked #14,532

Doppelgänger

A hidden-role adventure game has loyal heroes and secret doppelgängers face quests, distribute items, and manage peril. Three Artifacts of Light save the party, while three dark artifacts or a death can hand victory to traitors.

Bluffing Card Game Open Drafting Cooperative Game

Players

4-8

Play time

Not listed

Age

10+

Complexity

3/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"I'm telling you something isn't right..." whined the rogue. "Shut it Tanlyn.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"I'm telling you something isn't right..." whined the rogue. "Shut it Tanlyn. And keep your mind on the quest before us. No more talk of 'seeing a doppelgänger.'" Bogrim the barbarian readied his great sword for the encounter ahead as the rest of the party drew close. "This will not end well." Tanlyn replied. She kept her hand resting on the familiar weight of her dagger's pommel. Someone here was a traitor... if only she knew who. Doppelgänger is a hidden role game designed by Steve Avery and Robert Burke. Each player takes the role of an intrepid adventurer who will help the group overcome great perils. However, some among them are conniving doppelgängers who work against the party to bring their downfall. Each turn the players confront a challenge that requires teamwork. The party leader selects which adventurers will help him win the encounter. Everyone selected contributes a card to the pool, and others are added from the draw pile. The party leader then distributes one item to each party member to help them in their quest. Success brings rewards and moves the party closer to uncovering the hidden truth. Failure brings pain and moves the doppelgängers one step closer to victory. Doppelgänger feels like a fast, co-operative dungeon delve, but with the added tension of significant distrust. Game Overview Each round, the players confront a new Quest that requires teamwork, and a rotating Party Leader selects which adventurers go on that Quest. Every player selected contributes one Item card to a common pool, and other items are added randomly from the draw pile. These cards can be helpful, non-helpful, or even harmful. The Party Leader distributes one card to each party member, and the Quest commences, with each player taking a turn using the item they were given, if able. To use the items given, each player uses dice that are secretly pulled and rolled, but beware, doppelgängers may choose to roll cursed dice! If the party succeeds, the Party Leader may search for an Artifact of Light. Find three of these, and the loyal adventurers win the game. However, if a Quest fails, an Artifact of Darkness may be found, and if three are uncovered, the doppelgängers win. Players must also take care to watch their health, because if any player dies, the game ends, and the dead player's loyalty determines the winners and losers.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
5–7
Play time
45 min
Age
10+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Stephen Avery Robert Burke

Artists

1
Nicoleta Stavarache

Publishers

1
WizKids (I)

Linked items

No published linked games yet.