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Nono box art

Nono

Players

3-8

Time

?-?

Age

8+

Weight

1.1

Rating

5.70

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

nono offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic depth and adapts well to different player counts. While it may take some time to learn, the overall replayability score is strong.

Luck profile

Nono has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

From the publisher: NoNo is a fast and exciting game for the whole family (it is also very suitable as a party game). The aim is to find a certain term most quickly. The terms which have to be found are determined by cards and special dice. If you make a mistake, you get negative points. - always different because of the special dice - inexpensive - a very good game for a party or while traveling - very quick to explain - the players learn something about their language Contents: 75 playing cards, 4 special dice, 1 rules booklet

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Editions

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Credits

Designers

1
Michael Schacht

Artists

1
Michael Schacht

Publishers

2
Albi Phalanx Games B.V.

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