allboardgames.com
Letter Roll box art
2009 Ranked #17,429

Letter Roll

A timed word game where players list words containing rolled letters and score only answers no one else wrote. Choosing which dice remain shapes the challenge, while speed and originality decide the highest total.

Dice Word Game Dice Rolling Word Games: Spelling / Letters

Players

2-8

Play time

Not listed

Age

8+

Complexity

1.6/5

Rating

6.10

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.1/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Roll the special Letter Roll dice and flip over the timer. Players race to list words containing the three letters shown on the dice.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Roll the special Letter Roll dice and flip over the timer. Players race to list words containing the three letters shown on the dice. Only words listed by a single player score points, so players are rewarded for both their speed and creative thinking. Components Seven polyhedral dice (20-sided?). The color of the dice indicate how frequently their letters appear in English: 2 white dice – frequently used letters 3 blue dice – less frequently used letters 2 orange dice – infrequently used letters 1 two-Minute timer for the standard game 1 one-Minute Timer for the fast-play game Four pads and four pencils Gameplay Decide whether to use the short or long timer. One player chooses 4 of the 7 dice and rolls them. The player to their left removes a die of their choice. Players then write down all words they can think of which contain the remaining 3 letters and any number of other letters. When time is up, word lists are read and you must cross out any word which someone else has used. Your remaining unique words are your points. All 7 dice are then passed to the next player and the process is repeated. Each person rolls 1 to 3 times, depending on the number of players, at which point whoever has the most points wins. For younger players use fewer and easier dice; for expert players use 4 dice instead of 3 and set a limit on the minimum number of letters that a word must contain. Note: before starting, players may want to decide whether to change the rule that allows repeating the same root word. For example, if played as written, cheat, cheats, cheated, cheating, cheater are all allowed.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
20 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Tushar Gheewala

Artists

2
John Kovalic Cathleen Quinn-Kinney

Publishers

1
Out of the Box Publishing

Linked items

No published linked games yet.