Table feel
Avista has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2-10
Time
?-?
Age
8+
Weight
1
Rating
5.48
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Avista has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Avista has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average. Avista scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, offering a balance between depth and accessibility. Overall, Avista has a good replayability score of 7.9.
Avista has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Avista is a card game where players compete in the art of finding out words as quickly as possible. In this game you can achieve victory only with a quick tongue and even quicker brains. The game is played with a non-standard 52 card deck. Each card has two fields: subjects and an initial letter. There are three different subjects - one each of the three difficulty levels: easy, moderate, and difficult. The first card drawn from the deck specifies the subject of the word that the players should find out. The second card specifies the initial letter of that word. After the second card is turned the right way up the player who says a word that matches both of the requirements wins every card below the topmost. The topmost card is reused as a subject for the next word and so on. In the case of tie a new card is drawn and the previous cards remain in the pot. The game ends when the last card of the deck is played and the winner is the player who has gathered most cards. Re-implemented by Avista Pro. Similar to: Quick Wit
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