Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
World War III as it might have been... An alternative-history simulation of a war which occurs in a world where Nazi Germany survived the Second World War and decided to make another stab at planetary domination in the early 90s.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
World War III as it might have been... An alternative-history simulation of a war which occurs in a world where Nazi Germany survived the Second World War and decided to make another stab at planetary domination in the early 90s. They are opposed by an alliance of North Atlantic democracies. The game is a two-player operational/strategic level game that speculates on the military trends which might have developed had Germany continued to build weapons based on those planned in 1945. Three scenarios and a Campaign game are included to provide a full range of hypothetical options. Each side gains victory points based on 'Political Points' and other objectives (which vary depending on the side played). The player with the higher total at the end of the scenario is the winner... the ratio of points gained determines the level of victory. The game includes a full colour 34"X22" map, 400 counters, charts, and tables. Rules covering all aspects of Modern Warfare (including mobilization, ground, naval, and air attacks, political events, intelligence, and nuclear weapons) are included as well as extensive designer's notes.