ABG All Board Games
Mayday box art

Mayday

Players

2

Time

?-?

Age

12+

Weight

2.27

Rating

6.01

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Mayday has a high level of direct confrontation, with battles and competitive actions that directly impact opponents. It also has a good amount of strategic depth in confrontation, with players' decisions indirectly affecting others through resource denial, market manipulation, and strategic positioning. The game requires frequent attention to other players' actions, making interaction a key aspect. However, Mayday does not emphasize cooperation as much, with less requirement for players to work together to achieve goals or objectives. Overall, Mayday has a strong interaction score of 7.35.

Replay value

Mayday has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. Mayday is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Mayday has a strong replayability score of 7.9.

Luck profile

Mayday has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Basic two-player SF wargame of ship-to-ship space combat featuring movement (responding to both thrust and gravity), laser fire, missile fire, and ship-computer programming. Scenarios include The Grand Prix, The Attack, Piracy, Battle, and Smuggling. Intended as Game 1 for the "Traveler" RPG universe and uses a variant of the "Traveler" starship rules. One of GDW's Series 120 games, designed to be played in two hours or less. The original 1978 version won the Charles Roberts Award for the Best Science Fiction Game of the Year; other editions were published in 1980 and 1983. The Cover Art for the original 1978 GDW version was by Rodger B. MacGowan (RBM). Japanese edition published by Hobby Japan and later by Kokusai-Tsushinsha ('RPGamer' magazine #1).

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Marc W. Miller

Artists

3
David R. Deitrick Naoyuki Kato Rodger B. MacGowan

Publishers

3
Game Designers' Workshop (GDW Games) Hobby Japan Kokusai-Tsushin Co., Ltd. (?????)

Linked items

No linked items imported yet.