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Star Cruiser box art

Star Cruiser

Players

2

Time

?-?

Age

12+

Weight

2.75

Rating

6.24

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Star Cruiser has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Star Cruiser has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows for player improvement over time. The scalability is good, adapting well to different player counts. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Star Cruiser has a strong replayability score of 7.85.

Luck profile

Star Cruiser has a moderate level of luck involved. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Star Cruiser is a game of starship combat in the 24th century. It can be used as an addition to GDW's RPG Traveller: 2300 or as a stand alone boardgame. The game includes 180 counters representing battleships, fighters, remote sensor objects, and missiles. The rules cover detection, active and passive sensors, radiated and reflected signatures, masking, target aspect, fire combat, screens, armor, and damage control. A complete guide to starship construction is included.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Frank Chadwick

Artists

4
Steven S. Crompton Bryan Gibson Tom Peters Steve Venters

Publishers

1
Game Designers' Workshop (GDW Games)

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