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Asteroid Zero-four box art

Asteroid Zero-four

Players

2

Time

?-?

Age

12+

Weight

2.57

Rating

6.24

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Asteroid Zero-Four has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience with each playthrough.

Luck profile

Asteroid Zero-Four has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, it offers a balanced mix of luck and strategy.

Overview

The premise of this two-player SF wargame is that the US and USSR have established competing well-armed mining operations in the asteroid belt when a period of massive solar flares makes manned space travel inside the orbit of Mars impossible. A nuclear war between the two mining bases then begins, featuring both missiles and spacecraft; the winning power will dominate mining operations in the belt (and Earth's manufacturing economy) for years to come. The playing time is optimistically marked as one hour, but the game actually says "one to four hours." This is Task Force Game #2 (also #1002), one of Task Force's series of microgames.

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Credits

Designers

1
Stephen V. Cole

Artists

2
Alvin Belflower Allen D. Eldridge

Publishers

1
Task Force Games

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