Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Released after Return of the Jedi, part of a series of games depicting Star Wars events, this game plays out the battle on Hoth. The object of the Imperial player is to destroy the Shield Generator at opposite end of the map to Imperial deployment.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Events
Triggered events alter the shared state, rules, or available choices.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Released after Return of the Jedi, part of a series of games depicting Star Wars events, this game plays out the battle on Hoth. The object of the Imperial player is to destroy the Shield Generator at opposite end of the map to Imperial deployment. The rebels' goal is to forestall Imperial victory until the "Transports" are away. Setup is limited to certain areas of the map, thus setting up a very accurate scene to play from the film "The Empire Strikes Back." Troops, vehicle strength and damage are tracked on the map, using various counters. One even gets to use Luke on the battlefield and his all important Force ability. Dice are used to determine combat attack and defense. It's a hex based map, and the counters all have stands. Low rules learning. Random card powers throughout game (events.) VERY little hidden from other player.