Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A wargame based off the anime "Girls & Panzer". In the anime, girls study tankery, and have tank battles akin to high school sports.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
A wargame based off the anime "Girls & Panzer". In the anime, girls study tankery, and have tank battles akin to high school sports. The tanks fire ammunition that can damage the other tanks, but are non-lethal. Though it takes place in modern day, it uses World War II tanks. Each player has a group of tanks and characters they control, which vary by scenario. The tanks have values for movement, attack modifier, size modifer, movement points, and front/side/rear armor. Characters give have special limited-use abilities and modifiers for the tanks they're with. Each player starts with 5 cards, and draws 1 each turn. They use the cards to determine what actions they use each turn, such as movement (sometimes one tank, sometimes many), fire, a combination of both (with different modifiers), or other abilties. Other cards may be used as reactions to a card played by the other player, and some are special effects that happen upon drawing the card. Game system is based on World Tank Battles. A sequel Panzer Vor Ausf. 2 was published in 2016.