ABG All Board Games
Salvo Ii box art

Salvo Ii

Players

2

Time

?-?

Age

12+

Weight

2

Rating

6.37

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Salvo II has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. It also offers strategic depth through resource denial and strategic positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize much on cooperation.

Replay value

Salvo II has a high replayability score due to its high variability gameboard, strategic depth, scalability, and moderate easiness to learn. The presence of expansions adds to its replay value. The player interaction score is average.

Luck profile

Salvo II has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

This is a simulation of battleship combat, which abstracts each ship to four numeric attributes: attack, defense, speed and range. What you get is one 22" x 34" mapsheet, big enough to fight large encounters like the fleet action at Jutland. 400 ½" die cut counters, a 12-page rule-book and two dice. The counters represent WW1 battleships, cruisers and destroyers of various nationalities, plus markers to show ship speed and direction, targets, and damage inflicted. [From the back of the box] Salvo II is a fast-paced, exciting simulation of surface battleship actions of the First World War. Salvo II is the continuation of the popular Salvo! system. Every class of battleship that fought in the English and German fleets is represented, such as Queen Elizabeth, Lutzow, Konig and Lion. Cruisers and destroyers are represented as screening units. Play is by scenario with nine historical and hypothetical scenarios presented including Falkland Islands, Dogger Bank, the Battlecruiser and Fleet action of Jutland and Second Heligoland Bight. Hypothetical scenarios explore such things as what if the British and German fleets had clashed on December 16, 1914, one of the most remarkable days of the war in which both fleets narrowly escaped disaster. All the essentials of naval warfare are recreated, including gunnery, torpedoes, damage control and fleet formations. Also included are special rules depicting ammunition quality, mines and the environmental aspects of naval combat, such as the position of the sun, wind and stack smoke. The map is big enough to fight large encounters like the fleet action at Jutland. Each hex equals 2000 yards and each game turn represents 10 minutes of real time.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Michael Scott Smith

Artists

3
Claus Bergen Ted Koller Beth Queman

Publishers

1
3W (World Wide Wargames)

Linked items

No linked items imported yet.