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A Fatal Attraction: The Gallipoli Campaign box art
2007 Ranked #15,200

A Fatal Attraction: The Gallipoli Campaign

This operational campaign wargame has commanders direct Allied and Turkish forces through the Gallipoli offensive and try to improve on history. Supply shortages, command difficulties, and random events make each push toward a breakthrough uncertain.

Wargames Nautical Wargame Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.86/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Publisher's blurb: A Fatal Attraction: the Gallipoli Campaign, is a wargame simulation of the 1915 Allied French and Commonwealth forces) offensive against Turkey. In the beginning, it was Churchill's idea...

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Publisher's blurb: A Fatal Attraction: the Gallipoli Campaign, is a wargame simulation of the 1915 Allied French and Commonwealth forces) offensive against Turkey. In the beginning, it was Churchill's idea... a way of putting the old "pre-dreadnoughts" to useful service and making a show of strength in the waters off Istanbul which would, he said, cause immediate regime-change and take Turkey out of the war. It was thought very little infantry would be needed. In the end, when the last Allied troops evacuated, the casualty count for both sides topped half-a-million. (And Churchill lost his job.) And yet, the big naval attack had almost succeeded. The Allies would not know until after the war ended how close they had come to achieving their breakthrough on the Dardanelles. It was the first of many "what might have been" episodes, where success was just one more push, one more aggressive movement away...in contrast to many times when failure was reinforced and repeated. Gallipoli is held as something sacred by the Australians and New Zealanders... as though they own it. The British would point out that the ANZACs made up less than 10% of the overall force and suffered less than 10% of the casualties. (But you can still get into a fight in Sydney if you talk like this!) A Fatal Attraction brings this campaign of tragedy and opportunity to life. The counters represent brigades, batteries, and ships, and players have the chance to do better than their historical counterparts, while gaining a greater appreciation for the difficulties faced by both sides, including supply shortages, command/control difficulties, and random events. With A Fatal Attraction, you'll find everything you need to understand Gallipoli except the smell and the flies. Published in Against the Odds magazine #20, August 2007 Game Scale: Turn: 1 week Map: Area Unit: Infantry Regiments/Brigades, Artillery Batteries and individual ships Game Inventory: One 22" X 34" mapsheet One countersheet (280 1/2" counters) One 12 page Game Rulebook Four pages of chart & tables Complexity - Medium Solitaire suitability - Low Playing time - Up to 6 hours

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
360 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Paul Rohrbaugh

Artists

1
Craig Grando

Publishers

2
Against the Odds LPS, Inc.

Linked items

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