Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Lawrence of Arabia" is an operational level wargame of the British offensive of September-October 1918 against the Turks in Palestine. One player controls the Turkish, German and Bedouin forces, the other the British, French and Arab forces.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
"Lawrence of Arabia" is an operational level wargame of the British offensive of September-October 1918 against the Turks in Palestine. One player controls the Turkish, German and Bedouin forces, the other the British, French and Arab forces. Scale is one or two days per turn, units are battalions, regiments and brigades. Sequence of play is classic Igo-Ugo with a Cavalry Exploitation Movement and Combat phase allowing cavalry/motorized British units to advance into gaps made in the Turkish line during the previous Infantry Combat phase. The game has 4 scenarios, the full campaign, the full campaign with variable setup and two shorter scenarios. 1 22"x34" map, 240 counters. Components are average but standard for 3W and the period. Rules are complete but poorly organized. Complexity is medium-low.