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Marrakech box art
2007 Ranked #1,575

Marrakech

Tactical board game where rug sellers place carpets and move Assam through a bustling market. Landing on another seller's rugs costs money, so each turn balances laying profitable territory with steering the pawn away from danger.

Family Games Arabian Area Majority / Influence Layering

Players

2-4

Play time

Not listed

Age

6+

Complexity

1.35/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with an equal amount of money and an equal number of carpets.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with an equal amount of money and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
6+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Dominique Ehrhard

Artists

4
Jonathan Aucomte Victor Boden Marie Cardouat Dominique Ehrhard

Publishers

4
CMON Global Limited Fractal Juegos Fundex Gém Klub Kft.

Linked items

No published linked games yet.