Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Fresh fruit and veggies! The best in the market!
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Layering
Place components over earlier pieces so their order and overlap affect play.
Read the full game description
Fresh fruit and veggies! The best in the market! Look at these strawberries, ma'am! In Veggies, a.k.a. Magazynier, 2-4 players compete to build the most successful produce stand in the market from eight cards that they'll place turn by turn. Each card contains six spots in a 2x3 layout, with those spots containing strawberries, bananas, grapes, carrots, mushrooms, an empty pallet, or rats. On a turn, play the card in your hand or a card of your choice from the row of three cards into your personal layout. You can overlap the cards as you wish so long as you retain a grid structure to how they're laid out. If you played from your hand, you draft a face-up card to end your turn, then reveal a new card. When each player has placed eight cards, the game ends. Players score points for the largest group of the good of their choice, but the rest of the players also score this good, so try to dominate one type of good for yourself while also building up goods that others will score. Your score for a good is the number of distinct groups of that good multiplied by the number of crates in your largest group of that good. Empty pallets are worth 0 points, and rats are -2 points, so you better cover them up to keep from scaring customers! Whoever has the most points wins.