Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Walking in Provence is the second game in the "Walking in" series, bringing totally new ideas and mechanisms but the same experience to the first design Walking in Burano. Located in southeastern France, Provence is home to one of the most picturesque views in the world.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Layering
Place components over earlier pieces so their order and overlap affect play.
Read the full game description
Walking in Provence is the second game in the "Walking in" series, bringing totally new ideas and mechanisms but the same experience to the first design Walking in Burano. Located in southeastern France, Provence is home to one of the most picturesque views in the world. Every summer, the vast fields of lavender flowers bloom and their vibrant violet petals sweep across the fertile green fields covering them in a sea of purple. Neighboring golden ears of wheat, the brilliant yellow sunflowers, and the fearless blue sky all come together to create the perfect picture moment. Ready your camera and capture this breathtaking scene. Place the Scene Cards then move the Photographer and Drone in order to take different photos in the game. The photos and the various scenes will score points. The player with the most points at the end of game wins. —description from the publisher