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Morocco box art
2016 Ranked #7,730

Morocco

A worker-placement strategy game has artisan families scout a Marrakech market and claim the best stalls. Information gathered from rooftops guides where workers should compete for valuable space.

Arabian Territory Building Area Majority / Influence Tile Placement

Players

2-5

Play time

Not listed

Age

13+

Complexity

2.36/5

Rating

6.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Morocco, players are families of artisans carrying on the ancient traditions of the world famous Jemaa el-Fnaa market square in Marrakech, Morocco.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Morocco, players are families of artisans carrying on the ancient traditions of the world famous Jemaa el-Fnaa market square in Marrakech, Morocco. Each day, they work to claim the best stalls across the market and attract customers to sample their wares or be enthralled by their amazing spectacles. It is going to be an extra busy day so the families fight even harder to claim the their needed space. The ancient families of snake charmers, water sellers, rug merchants, magicians, and food sellers work hard vying for the best stalls. In Morocco, players will send their workers out to try and claim stalls at the market. When enough workers from the same family have made it to a stall, that family claims it and clears out any adjacent juice sellers. Morocco is played over two separate phases: scout the market and assign workers. In the first phase, players use the nearby roof to scout the market and determine where the busiest stalls will be. In the second phase, players use the gained information to send workers out into the market.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
45 min
Age
13+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Ben Pinchback Matt Riddle

Artists

1
Adam P. McIver

Publishers

1
Eagle-Gryphon Games

Linked items

No published linked games yet.