Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
A quirky and wild game of racing to twelve points. Players roll dice to move their pawn along a linear track and then play "track cards" where they land to add new instructions to each space moving them further forwards or backwards.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
A quirky and wild game of racing to twelve points. Players roll dice to move their pawn along a linear track and then play "track cards" where they land to add new instructions to each space moving them further forwards or backwards. These cards stay on the track, where everyone else will also follow those same instructions and add their own cards to the chain reaction.