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Gormenghast: The Board Game box art

Gormenghast: The Board Game

Players

2-4

Time

?-?

Age

12+

Weight

1

Rating

5.88

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's strategies frequently, but cooperation is not a major focus.

Replay value

Gormenghast: The Board Game offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Gormenghast: The Board Game has a strong replayability score of 7.73.

Luck profile

Gormenghast: The Board Game has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Mervyn Peake’s extraordinary ‘gothic’ novels, centered on the castle of Gormenghast, have captured the imaginations of millions of readers worldwide, turning the work into a cult classic. The atmosphere of the rambling and decaying castle of Gormenghast with its intrigues, its rituals, its morbid humour and its sheer eccentricity has been a lovingly recreated in this amazing board game. In this board game each player takes on the role of a ‘kitchen rat’ similar to Steerpike in the books. Like Steerpike you have the same murderous desire for power. Your goal is to accumulate as much influence as you can (in the form of Victory Tokens), rise to the top and become Master of Ritual. To acquire Victory Tokens players move characters around the board to complete various intrigues (detailed on Plot Cards). When a player completes a plot they gain Victory Tokens. The first player to acquire 9 (or more) Victory Tokens wins the game. Contents Rule book book of ritual 10 x character pieces 30 x castle tiles Three card decks totaling 106 cards - 66 action cards, 10 character cards and 30 plot cards 30 x artefact tokens 20 x influence tokens 40 x victory tokens 1 x blocking token 1 x ritual die

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Credits

Designers

1
Philip Cooke

Artists

2
Philip Cooke John Howe

Publishers

1
Sophisticated Games

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