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Marengo: Morning Defeat, Afternoon Victory box art
2010 Ranked #19,728

Marengo: Morning Defeat, Afternoon Victory

This Napoleonic battle wargame has commanders deploy, maneuver, and mass firepower to win a hard-fought engagement. Units weaken and rout, cavalry pursues, and reserves or logistics can decide whether a threatened line holds together.

Wargames Napoleonic Wargame Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.8/5

Rating

5.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the Decision Games' website: The Napoleon at War classics are being updated to a brigade-level system with artillery largely in separate units.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the Decision Games' website: The Napoleon at War classics are being updated to a brigade-level system with artillery largely in separate units. After crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. Misreading the situation, the hunter became the hunted when the main Austrian army in Italy, over 30,000 soldiers with 100 cannon, advanced against Napoleon's 18,000 troops and dozen cannon on the Marengo plain. Perceiving the danger, Napoleon urgently summoned his reserves and wayward detachments, bringing his strength up to near parity with the Austrians. It was just enough to forge victory from a potential disaster. Marengo utilizes the all-new Musket & Saber combat system, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the Napoleonic era while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, while reserves must be ready to plug holes or secure the line of retreat. A new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that era. Leaders accelerate the action, replicating the importance of their presence during battle. Supply trains and headquarters help armies function smoothly, forcing players to protect their logistical base. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
60 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Chris Perello

Artists

3
Larry Hoffman Louis-François Lejeune Joe Youst

Publishers

1
Decision Games (I)

Linked items

No published linked games yet.