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Napoleon's Resurgence box art
2018 Ranked #8,737

Napoleon's Resurgence

A Napoleonic battle game has commanders refight key clashes from the 1813 spring campaign in Saxony. Scenarios show how missed orders, exhausted forces, and narrow escapes shaped the coalition’s survival.

Wargames Napoleonic Wargame Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

?+

Complexity

3.67/5

Rating

8.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Having rebuilt his army after the Russian retreat Napoleon advances into Saxony with an army of 130,000, mostly conscripted and trained from scratch in four months. This boxed set recreates the three key battles of the Spring Campaign of 1813.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Having rebuilt his army after the Russian retreat Napoleon advances into Saxony with an army of 130,000, mostly conscripted and trained from scratch in four months. This boxed set recreates the three key battles of the Spring Campaign of 1813. On 2 May 1813 at Lützen the Russian and Prussian Coalition attacks what it believes to be the French flank, only to find Napoleon himself appearing. Following up the retreating Coalition to Bautzen Napoleon's grand envelopment on 21-22 May fails as Ney misunderstands his orders; the battered Coalition forces are lucky to escape. At Luckau on 6 June Bülow’s Prussians defeated Oudinot’s XII Corps, saving Berlin. And as a bonus Koningswartha-Weissig gives Barclay's attack on 19 May on the flank of the French deployment, disrupting their assembly. Exhausted and with his men in need of rest and resupply Napoleon asked for an armistice. The Coalition had not won - but it had not lost either. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (3)

Play and group

Players
1–2
Best with
2
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Kevin Zucker

Artists

3
Knut Grünitz Charles Kibler Christopher Moeller

Publishers

1
OSG (Operational Studies Group)

Linked items

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