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Four Lost Battles box art

Four Lost Battles

Players

1-2

Time

?-?

Age

12+

Weight

3

Rating

7.45

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Four Lost Battles has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Four Lost Battles has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Quadrigame of the Dresden Campaign: August-September 1813. Components: Four 22 x 17" maps and 560 two-sided units; 48 pages of rules including campaign analysis, designers notes and more; 4 player aid cards, 2 decks of cards (total of 96) used to effect deployments, arrivals, status of troops. Battles covered, GROSSBEEREN: To the Gates of Berlin, 23 August KATZBACH: A Perilous Passage, 26 August KULM: Enfilade in the Mountains, 29-30 August DENNEWITZ: Collapse in the North, 6 September After the defeats of Grossgörschen (May 2nd, 1813) and Bautzen (May 20th, 21st) the Prussian King and the Crown Prince of Sweden met at Trachenberg on July 9th. At July 12th they agreed together with Russia and (later) Austria on a Allied strategy to overhelm Napoleon by avoiding him in person on the battlefield and fight his subordinates only. After winning a great victory at Dresden early in the Autumn Campaign (August 26th/ 27th, 1813), Napoleon saw his chances for victory gradually slip away in four lost battles over a two-week period. All four battles had been fought by his subordinates, showing the effect of a "Fabian strategy". The whole campaign was over in two weeks. By Sept. 6th, a battle in or near Leipzig was certain, leading into the Battle of Nations (October 16th-19th, 1813) around Leipzig. GAME SYSTEM: Series: The Library of Napoleonic Battles (OSG) - formerly known as the "Napoleon's Last Battles (NLB-)Series" - scale = 480m/hex, - time = 1hour/GT, - strength = 500-800 men/SP.

Editions

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Credits

Designers

2
Alessandro Fontana Kevin Zucker

Artists

3
Knut Grünitz Mark Simonitch Joe Youst

Publishers

1
OSG (Operational Studies Group)