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Leipzig: Napoleon Encircled box art
2010 Ranked #19,028

Leipzig: Napoleon Encircled

Maneuver forces across tactical or historical battle maps.

Wargames Napoleonic Wargame Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

From the Decision Games' website: Napoleon was, by 1813, the victim of his own success.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the Decision Games' website: Napoleon was, by 1813, the victim of his own success. His Grande Armée had ransacked most of Europe, but then the Prussians, Austrians, Russians, Swedes and others converged their armies, collectively known as the Sixth Coalition, around Leipzig in an attempt to annihilate Napoleon once and for all. The coalition commanders knew they had to approach cautiously. Napoleon had previously defeated each of those nations' armies, and had demonstrated a remarkable ability to overcome unfavorable odds before. At Leipzig, however, Napoleon was heavily outnumbered, and the princes of Europe realized there might never be a better chance to vanquish him and finally end the Napoleonic Wars. Leipzig utilizes an all-new Musket & Saber Combat System, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the era while also simulating the unique aspectsof 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat. In Leipzig a new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that time. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
60 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Chris Perello

Artists

2
Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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