ABG All Board Games
Leipzig 20 box art

Leipzig 20

Players

2

Time

?-?

Age

12+

Weight

2.18

Rating

7.72

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Leipzig 20 offers a high degree of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may not be the easiest game to learn, it offers enough depth to keep players engaged over multiple playthroughs.

Luck profile

Leipzig 20 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Battle of Nations - 14-19 October, 1813 Napoleonic 20 #16 (Germany 20 #7) What began at the Battle of Dresden and continued to unfold on battlefieds across the German States including Kulm, Dennewitz, Grossbeeren, Gorlitz, and the Katzbach River, have all led up to this. Four Allied nations, and their four armies are converging on Napoleon’s Grande Armée as it falls back to its supply base at Leipzig. More than a half-million soldiers will stand and face eather other over these fateful days, which are now yours to command in this epic installment of VPG's venerable Napoleonic 20 series. The Battle of Nations awaits! Featuring a strategic scale with corps-sized units and mult-hour game turns, play moves smartly across this, the largest single game map in this series. Helping to tell the narrative of this great battle are new types of Event cards and the inclusion of Strategy cards allowing players to choose their pre-battle disposition and set their overall plan. This tense-and-ever-growing meeting engagement will require skill and strategic sense to master. Innovations to this game series include the addition of Leader units, whose command span shows the limits of leadership over such a sprawling battlefield. Also, to show the prolonged effects of keeping troops committed to battle, a simple Fatigue system has been added to keep players thinking about reasting their weary forces over the multiple days of the fighting. Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 4 on a 9 scale Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours). Game Components: • One 8-page, color instructions booklet, with Standard and Optional rules included • One 6-page sheet of Exclusive rules • 96 color, die-cut 5/8” mounted game pieces • 28 color, die-cut 5/8” markers • 24 Event cards • One 22” x 17” color game map • Four color player aid sheets • Polybag packaging and component storage

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Lance McMillan

Artists

1
Christopher Magoun

Publishers

2
Les Jeux du Griffon Victory Point Games

Linked items

No linked items imported yet.