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Leipzig 20 box art
2011 Ranked #13,488

Leipzig 20

Napoleonic wargame has players command converging armies around Leipzig and pursue their overall battle plan. Strategy cards, leaders, events, and fatigue force hard choices as prolonged fighting strains each side.

Wargames Napoleonic Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.18/5

Rating

7.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The Battle of Nations - 14-19 October, 1813 Napoleonic 20 #16 (Germany 20 #7) What began at the Battle of Dresden and continued to unfold on battlefieds across the German States including Kulm, Dennewitz, Grossbeeren, Gorlitz, and the Katzbach River, have all led up to this.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Battle of Nations - 14-19 October, 1813 Napoleonic 20 #16 (Germany 20 #7) What began at the Battle of Dresden and continued to unfold on battlefieds across the German States including Kulm, Dennewitz, Grossbeeren, Gorlitz, and the Katzbach River, have all led up to this. Four Allied nations, and their four armies are converging on Napoleon’s Grande Armée as it falls back to its supply base at Leipzig. More than a half-million soldiers will stand and face eather other over these fateful days, which are now yours to command in this epic installment of VPG's venerable Napoleonic 20 series. The Battle of Nations awaits! Featuring a strategic scale with corps-sized units and mult-hour game turns, play moves smartly across this, the largest single game map in this series. Helping to tell the narrative of this great battle are new types of Event cards and the inclusion of Strategy cards allowing players to choose their pre-battle disposition and set their overall plan. This tense-and-ever-growing meeting engagement will require skill and strategic sense to master. Innovations to this game series include the addition of Leader units, whose command span shows the limits of leadership over such a sprawling battlefield. Also, to show the prolonged effects of keeping troops committed to battle, a simple Fatigue system has been added to keep players thinking about reasting their weary forces over the multiple days of the fighting. Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 4 on a 9 scale Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours). Game Components: • One 8-page, color instructions booklet, with Standard and Optional rules included • One 6-page sheet of Exclusive rules • 96 color, die-cut 5/8” mounted game pieces • 28 color, die-cut 5/8” markers • 24 Event cards • One 22” x 17” color game map • Four color player aid sheets • Polybag packaging and component storage

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Lance McMillan

Artists

1
Christopher Magoun

Publishers

2
Les Jeux du Griffon Victory Point Games

Linked items

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