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The Franco-prussian War: August 1 To September 2, 1870 box art

The Franco-prussian War: August 1 To September 2, 1870

Players

2

Time

?-?

Age

12+

Weight

2.35

Rating

6.02

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Franco-Prussian War: August 1 to September 2, 1870 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently interact and react to each other's strategies and turns. However, there is minimal emphasis on cooperation in the game.

Replay value

The Franco-Prussian War: August 1 to September 2, 1870 has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

The Franco-Prussian War: August 1 to September 2, 1870 has a moderate level of luck influence. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Franco-Prussian War is an historical simulation of the conflict between the French Empire and the Kingdom of Prussia, with its German Allies. The game covers only the period of the defeat of the French Imperial Armies, from August 1 through September 2, 1870. The map on which the game is played covers the important areas of Germany and eastern France. There are two main versions of the Franco-Prussian War game. The first version, the Basic Game, familiarizes the Players with the map and forces involved, as well as the basic strategy and tactics of the game. The Standard Game introduces the use of dummy counters and hidden forces. There are two independent Optional Rules introducing strategic limited intelligence, and the use of Formation status for all Combat units.

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Editions

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Credits

Designers

3
Jim Dunnigan Phil Orbanes Sr. Redmond A. Simonsen

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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