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Yom Kippur: The Battle For The Sinai, October, 1973 box art
1995 Ranked #5,079

Yom Kippur: The Battle For The Sinai, October, 1973

This modern operational wargame has players fight for control around the Suez Canal before a mandated ceasefire. Time pressure and destructive battlefield tools make every offensive commitment consequential as the deadline approaches.

Wargames Modern Warfare Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.6/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Oct. 6, 1973: Six years after the decisive Israeli victory in the Six-Day War, Egypt has armed itself again to reclaim undisputed control of the Suez Canal.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Oct. 6, 1973: Six years after the decisive Israeli victory in the Six-Day War, Egypt has armed itself again to reclaim undisputed control of the Suez Canal. This time, with better-trained and well-equipped troops (armed with new SAGGER anti-tank missiles), the Egyptians clobber the Israeli Bar-Lev defense line. Israel must once again scramble the valiant IDF and fight for its very survival. Yom Kippur - The Battle for the Sinai, October 1973 covers the bitter fighting around the Suez Canal during the 1973 October War. Both players must fight against time to win before a ceasefire is mandated by the world superpowers. The tools of the modern battlefield, incredibly destructive weapons like rocket artillery, SAM missiles and airmobile troops, are at their disposal. But despite the bewildering complexity of such computerized weapons, Yom Kippur itself is a simple-to-play, fast and fluid contest. Contents: One map 280 counters Series Rules Game Rules Two Dice Game Details: Unit Scale: Company to Brigade Hex Scale: 2 miles / hex Number of Players: 2 (also solitaire friendly) Playing Time: Varies with scenario played Complexity: Low Solitaire Suitability: High Part of the Standard Combat Series. Also published in Command Magazine Japan #65 in 2005.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
240 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Dean Essig Al Sandrick

Artists

2
Dean Essig Sawshun Yamagushi

Publishers

3
The Gamers Kokusai-Tsushin Co., Ltd. (?????) Oriflam

Linked items

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