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Drive On Frankfurt box art

Drive On Frankfurt

Players

2

Time

?-?

Age

12+

Weight

2.58

Rating

6.91

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

The game Drive on Frankfurt has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The game Drive on Frankfurt has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Drive on Frankfurt has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Drive on Frankfurt: NATO-Soviet Future Warfare in West Germany, is the theme of the first game published in CounterAttack magazine No.1 (October 1987). One player controls the NATO forces and the other player, Soviet (based on the weapons of the day... 1987). Points are awarded for control of urban and town centres and for NATO unit losses. The net Soviet points determine the Victory level. The game is notable for the following rule: "13.2 Nuclear Weapons - Either player, feeling his position is hopeless, may overturn the game table. He forfeits the game, but we hope he enjoys losing so spectacularly." Game Scale: Turn: 12 hours Hex: 2.4 miles / 4 km Unit: Battalion/Regiment, with company or platoon specialist units Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet

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Editions

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Credits

Designers

1
Jon Southard

Artists

1
Rodger B. MacGowan

Publishers

1
Pacific Rim Publishing

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