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Drive On Frankfurt box art
1987 Ranked #13,710

Drive On Frankfurt

Future-war wargame has NATO and Soviet forces contest urban centers while the Soviet side seeks victory points. Control of towns and inflicted losses determine the result, making every push for territory matter.

Wargames Modern Warfare Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.58/5

Rating

6.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Drive on Frankfurt: NATO-Soviet Future Warfare in West Germany, is the theme of the first game published in CounterAttack magazine No.1 (October 1987). One player controls the NATO forces and the other player, Soviet (based on the weapons of the day...

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Drive on Frankfurt: NATO-Soviet Future Warfare in West Germany, is the theme of the first game published in CounterAttack magazine No.1 (October 1987). One player controls the NATO forces and the other player, Soviet (based on the weapons of the day... 1987). Points are awarded for control of urban and town centres and for NATO unit losses. The net Soviet points determine the Victory level. The game is notable for the following rule: "13.2 Nuclear Weapons - Either player, feeling his position is hopeless, may overturn the game table. He forfeits the game, but we hope he enjoys losing so spectacularly." Game Scale: Turn: 12 hours Hex: 2.4 miles / 4 km Unit: Battalion/Regiment, with company or platoon specialist units Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Jon Southard

Artists

1
Rodger B. MacGowan

Publishers

1
Pacific Rim Publishing

Linked items

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