Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The game allows you to play in three of the famous General's important campaigns. The 3 scenarios are: Korean War, New Guinea, Bataan Retreat.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
The game allows you to play in three of the famous General's important campaigns. The 3 scenarios are: Korean War, New Guinea, Bataan Retreat. The games consists of: Folding gameboard 16 company(trucks) and 40 US unit markers(red) 16 company(trucks) and 40 Jpn,N Korean markers(blue) Deck of 24 movement cards 5 red and 5 white dice Sheet of troop allocation grids You move units from town to town along roads. Each road is different. Solid roads=1 movement point,Dashed road=2 movement points, Dotted roads=3 movement points. Combat is resolved with dice. Sackson designed the game system and the Bataan scenario, Champer was responsible for the Korea and New Guinea scenarios. Also see: Major Battles and Campaigns of General George S. Patton