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Major Battles And Campaigns Of General George S. Patton box art
1973 Ranked #12,745

Major Battles And Campaigns Of General George S. Patton

Historical wargame has Allied and German commanders fight through Sicily, Normandy, and the Ardennes campaigns. Movement cards and dice-based battles keep operations fast while preserving decisions about troop deployment and attack timing.

Wargames Wargame World War II Action Points Point to Point Movement

Players

2

Play time

Not listed

Age

12+

Complexity

1.8/5

Rating

6.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You command the armies (one player plays the Allies forces and one player plays the German forces) during three of the greatest battles of WWII (that Patton participated in, of course).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You command the armies (one player plays the Allies forces and one player plays the German forces) during three of the greatest battles of WWII (that Patton participated in, of course). Three complete games are included: Sicily-Invade and capture Italy's southern island fortress, Normandy Breakout-Direct the critical campaign on the sweep to Berlin, and Battle of the Bulge-The daring breakthrough to Bastogne. A two-sided (19" x 26") game board is provided. The game maps are historically accurate, as well as the initial troop deployments. Troop movement per turn is dictated by 24 troop movement cards. Allied and German units are 112 die cut cardboard pieces. Battles are resolved using 5 red and 5 white battle dice. The game plays very well for a wargame of its age. The troop movement card deck works better than one might think. Moving the little cardboard counters is typical of wargames of this era. And the battle resolution based upon rolling multiples of any number seems unbalanced at first, but after a few plays you realize that it too works as well as the troop movement card deck. Two very innovative wargaming mechanisms that allow for quick movement and battle resolution. Thus the game moves fast, but does not sacrifice battle and movement detail(s). Copyright (c) 1973 RGI - Research Games, Inc and ATHOL Game Co., 200 Fifth Ave., New York, NY 10010 Also see: Major Campaigns of General Douglas MacArthur

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
30 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Bob Champer Sid Sackson

Publishers

2
Research Games, Inc. / Athol / RGI / ARC Waddingtons

Linked items

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