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Bulge 20 box art
2009 Ranked #10,025

Bulge 20

A World War II staff-planning wargame has German and Allied commanders manage the Ardennes Offensive from headquarters. Intelligence, operations, logistics, and administration cards turn front-line news into urgent strategic decisions.

Wargames Wargame World War II Campaign / Battle Card Driven Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.32/5

Rating

7.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Publisher blurb: 'Veteran game designer Joseph Miranda has designed scores of wargames, but he has always resisted "doing yet another ‘me too’ game" on The Battle of Bulge.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Publisher blurb: 'Veteran game designer Joseph Miranda has designed scores of wargames, but he has always resisted "doing yet another ‘me too’ game" on The Battle of Bulge. That is why only now he has created something truly new for the wargaming hobby, his game design opus: Bulge 20: The Ardennes Offensive. Introducing the Command Staff Series(TM) game engine, where a "Headquarters’ Perspective" of the campaign means players focus on strategy through staff planning using G-1 (Administration), G-2 (Intelligence), G-3 (Operations), and G-4 (Logistics) cards. On-map maneuvers and battle outcomes are not laborious mechanical exercises, but quickly resolved to provide "news from the front" that must be dealt with through proper planning and staff work. In Bulge 20, the Allies don’t know which German strategic objective is being pursued. Allied intelligence work is required to ascertain the real German intentions so as not to overreact to the threat, because this time, the Germans can win if their staff can out think and outmaneuver the Allies’ staff!' Game Components: > One 11” x 17” game map > One 11” x 4.2” battle mat > Two player aid screens and Order of Battle mats > 48 Staff / Objective cards > One 8-page, illustrated, color rules book > 63 full-color, mounted, die-cut square and round game pieces > A complete setup display sheet + Designers Notes Time scale: Each Game Turn equals 3 days Unit scale: Armies organized around Corps units (to provide "steps")

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
75 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

1
Tim Allen

Publishers

1
Victory Point Games

Linked items

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