ABG All Board Games
Attack In The Ardennes: The Battle Of The Bulge box art

Attack In The Ardennes: The Battle Of The Bulge

Players

2

Time

180-300

Age

?+

Weight

2.54

Rating

5.75

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn while offering a satisfying level of depth. Overall, the game has a strong replayability score of 7.85.

Luck profile

The final luck score for Attack in the Ardennes: The Battle of the Bulge is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the back cover: Attack in the Ardennes is a game for two players covering Germany’s last offense in the west. One player controls the German forces attempting to break through the Allied lines; the other player commands the American, British and French Forces trying to stem the onslaught. Movement of units is point-to-point along roads, emphasizing the key role played by the transportation lines in the rugged and densely wooded Ardennes. Each turn covers eight hours of the actual battle; each unit represents a regiment-sized unit involved in the battle. Armor, infantry, artillery and rocket launchers have key roles in battle, each having its own strengths and weaknesses. (text from the Box) The game comes with two 17x22 maps, 320 counters, rulebook, and two dice. Game Mechanics are similar to A HOUSE DIVIDED from the same author.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

3
John Astell Frank Chadwick John Harshman

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

No linked items imported yet.